Welcome to the 4RTY WOT Map Guide
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Maps
Start Alt Start Alamo Bishop Wabbit GloogSpot CB Circle Clown Cars Ammo 2 Game path First Shot
Arty Maps
Abbey
ABBEY
Airfield
AIRFIELD
Berlin
BERLIN
Cliff
CLIFF
El Halluf
EL HALLUF
Empire
EMPIRE
Erlenberg
ERLENBERG
Fisherman's Bay
FISHERMAN'S BAY
FJords
FJORDS
Ghost Town
GHOST TOWN
Glacier
GLACIER
Highway
HIGHWAY
HimmelsDorf
HIMMELSDORF
Karelia
KARELIA
Lakeville
LAKEVILLE
Live Oaks
LIVE OAKS
Malinovka
MALINOVKA
Mannerhiem Line
MANNERHIEM LINE
Mines
MINES
Mountain Pass
MOUNTAIN PASS
Murovanka
MUROVANKA
Overlord
OVERLORD
Pearl River
PEARL RIVER
Pilsen
PILSEN
Prohorovka
PROHOROVKA
Province
PROVINCE
Redshire
REDSHIRE
Ruinberg
RUINBERG
Sand River
SAND RIVER
Serene Coast
SERENE COAST
Siegfried Line
SIEGFRIED LINE
Steppes
STEPPES
Studzianki
STUDZIANKI
Tundra
TUNDRA
Westfield
WESTFIELD
Widepark
WIDEPARK

Abbey South Abbey North
Abbey is a small Map. It's easy to get caught with tanks coming from the 8 Line so keep an eye out. You can be spotted from the Middle Village so hug the Red Line (Especially North).
South tip: Keep hidden behind at the Hidey Rock at K5.
North tip: A2 is an option if there are a lot of Heavies heading 1 Line.
Counter Battery: Easy to spot Tracers. Arties are on the Red Line.
Chance of "M" : Low
Bishop: Small Map so Bishop can hit most areas. North you can use the Rock and Tower for Cover. South, you may need to venture down the embankment to get shots late game.
Airfield West Airfield East
Airfield is the best Arty map in the game. Any tanks trying to reach the back (Clown Cars) are killed well before they even get near. So getting spotted hardly ever happens. The central area is ripe for pounding heavies and TDs. The B-Line bastards can be heavily splashed despite being behind rocks.
West tip: C1 you can hit everything. (BRU) In F3 there is a TD spot (yellow/green), do not line up behind that gap, got to be to the left of it. The F3 spot is excellent for repelling the clown cars and if they do get in the back they work the 1 line and most times won’t spot you.
East tip: J9 is great to hit center. WARNING: CB Likely. (BRU) The Alamo is also a Wabbitt spot too.
Counter Battery: Don't bother. Rack up the Damage.
Chance of "M": Very High
MOE: % Gain Likely
Berlin West Berlin East
Berlin is a crap Map for Arty. Too many buildings and hitting the south is a long shot as it's so far away. The bridge at A5/6 is sometimes fruitful. Getting spotted early and being Clown car'd is highly likely.
West tip: Stay in Spawn Spot for best City Coverage.
East tip: A0 is all right but lots of blocked shots too city. C9/0 is better.
Counter Battery: Arties are usually in the spots indicated. So try it.
Chance of "M": Very Low
MOE: % Loss very Likely
Cliff North Cliff South
Cliff is a good map for Arty. Nice and Big. Start out aiming at the hill and get the pesky light. Intersperse shots with a CB shot at the Wabbitat At A1 if playing south.
North tip: If playing the A1 area move around a lot as you could get CB'd.
South tip: Blind shot A5 every so often always a TD there.
Counter Battery: Good CB Map as Arties always in same spots
Chance of "M" : Good
MOE: % Increase Likely
El Halluf South West El Halluf North East
This a big safe Map. Settle in and pound the heavies at B2.
South West tip: Easy TD Hits at D7
North East tip: Easy TD Hits at G4. If losing start heading south to the hill.
Counter Battery: Don't bother Map too Big
Chance of "M": Pretty good chance if you get a lot of stun damage.
MOE: % gain likely
Empire North West Empire South East
Find a rock and blow yourself up... nah just kidding. Big map with stupid mountains everywhere. Very difficult to find something to hit until they are right on top of you.
North West Tip: Watch the A Line for Lights.
South East Tip: A blind shot to E1 early on usually gets an unsupecting TD or Wabbit.
Counter Battery: If playing North West watch K0 for easy CBs
Chance of "M": Very Low
MOE: Nope
Erlenberg South Erlenberg North
Frustrating Map. Getting shots in the City is a Crap shoot. This map really needs a good Light to spot things.
South Tip: Try K0 sometimes, good sight into city but in danger of a light coming down 0 Line
North Tip: Sitting in the Water at A5 gets perfect line of sight into main City road. A6 is safest spot.
Counter Battery: Forget it, too much space for Artys to "jiggle"
Chance of "M" : Low
MOE: Break Even
Fishermans's Bay North Fishermans's Bay South
Good Map for Arty. Able to hit all over the map so lots of Targets. City can be frustrating so focus more on the West and Mid.
North tip: If playing ''seaside'' make plans to go west as soon as you see city falling.
South tip: Watch for city being overrun start heading west if you loose two heavies. If you play K8 for the awesome city targets be aware of CB.
Counter Battery: Playing south notice the north arties always hug the Red line. If playing north watch K8, arties there seldom move.
Chance of "M": Medium
MOE: % increase likely
FJords North West FJords South East
FJords requires some Arty skills too play. You need to move around to find the best spots based on the current map activities. West sucks. East is better.
North West tip: You Focus Heavies. Skip from B3 to A5 touching the "Buttocks". Careful what comes around the corner. Try D1 and B1 if your team is weak.
South East tip: If the heavies are pushing switch to the "Corner" spot. Get out of there if you see things coming F line. Play the Rock.
Counter Battery: If playing West you may see tracers on the "Rock".
Chance of "M": Low
MOE: Break Even
Ghost Town North Ghost Town South
Ghost town is a fun map for Arty. The Top is a mirror image of the bottom. The only safe zone for Tanks is the 6 line in the City. Otherwise moving along ther Red line will give you shots everywhere on the map.
South tip: K0 behind the rock can get you nice targets in the city. Watch for lights on the 0 Line if no support.
East tip: : A9 is a good spot for targets in the city. This is dangerous as lights can come out of nowhere along the 0 line.
Counter Battery: CB is hard as you cant see tracers very well on the terrain.
Chance of "M": If your team is good and the pace is slow you can rack up the damage.
MOE: % increase likely
Glacier West Glacier East
Glacier is tricky as it is hard for lights to spot. Smart heavies can hide behind the Ships. Best damage comes from catching tanks coming along the South East roadway.
West tip: Careful of J1 as TDs will take a blind shot at you. As the game progresses follow the Green, Pink, Orange locations.
East tip: Try to hug the Redline easy to get spotted from Mid. Up the snowy embankment (C0) gives you good shots over the map.
Counter Battery: Watch Redline for Tracers
Chance of "M": Not enough targets. Map ends quickly.
MOE: Need to work for Break Even
Highway South West Highway North East
The music, aaarrg, my ears are burning. Big map with a fast pace. Action starts in the city three minutes in, look for targets in North West village at start of game.
South West tip: If your team didn't go North West start heading towards the City.
North East tip: Hug A0 end game to get one last shot in.
Counter Battery: Map too big
Chance of "M": Very Low
MOE: Break Even
Himmelsdorf South Himmelsdorf North
Ignore this map if possible. So hard to get even 1 hit! On the bright side the Bishop performs well on this map.
South tip: At K3 is a gap in a broken wall, you can hit the hill from there.
North tip: A1 is a good place to get targets but you get spotted early.
Counter Battery: Maybe your only option to get Damage!
Chance of "M": None
MOE: Prepare to Loose all your hard earned MOE :(
Karelia South West Karelia North East
Nice big map, lots of targets. Aim at the Upper Hill in first 2 minutes then switch to Lower Hill.
South West tip: To get a better hit on the Lower hill head to C0. Blind shot K6 if you cant hit anything, always a TD there.
North East tip: To get a better hit on the Lower hill head to K4. Blind shot the rock at F6 if you cant hit anything, always a TD there (Sometimes an Arty!)
Counter Battery: If South West target A0. North East has harder times as Arties can be all over.
Chance of "M": Low
MOE: Might just get a +%
Lakeville South West Lakeville North East
Nice big map, lots of targets. Aim at the Upper Hill in first 2 minutes then switch to Lower Hill.
South West tip: To get a better hit on the Lower hill head to C0. Blind shot K6 if you cant hit anything, always a TD there.
North East tip: To get a better hit on the Lower hill head to K4. Blind shot the rock at F6 if you cant hit anything, always a TD there (Sometimes an Arty!)
Counter Battery: If South West target A0. North East has harder times as Arties can be all over.
Chance of "M": Low
MOE: Might just get a +%
Live Oaks South West Live Oaks North East
South West tip:
North East tip:
Counter Battery:
Chance of "M":
MOE:
Malinovka North West Malinovka South East
North West tip:
South East tip:
Counter Battery:
Chance of "M":
MOE:
Mannerheim Line South West Mannerheim Line North East
South West tip:
North East tip:
Counter Battery:
Chance of "M":
MOE:
Mines North West Mines South East
Ah yes Mines. This where the real Arty play. CB is the name of the game here. Lots of juicy targets on the hill but you gotta do CB. All other Arty nned to fear 4RTY on this map.
North West tip: Hide behind the rock in the water after firing.
South East tip: Move up to the rock after firing from K9.
Counter Battery: Kill them All!!!
Chance of "M": Medium
MOE: Good Chance of +%
Mountain Pass North West Mountain Pass South East
Bad map for Arty, lot of mountians. Good CB options.
North West tip: Aim for G4 at start and blind fire.
South East tip: First 2 min check tanks going from C2 to E2. Blind fire usualy gets a hit.
Counter Battery: Good map for CB as arty need to stay in position to hit across mountains.
Chance of "M": Low
MOE: Likely lose MOE on this one
Murovanka North Murovanka South
Big Map with lots of juicy Heavies
North tip:
South tip:
Counter Battery: Hard to CB as Arties have lots of room to move
Chance of "M": High
MOE: Bring alot of ammo
Overlord North Overlord South
Big map. Play the beach for some fun, risky but lots of heavies and TDs pushing.
North West tip:
South East tip:
Counter Battery: CB you can get lucky on beach
Chance of "M": Med
MOE: Big map lots of time so good chance
Pearl River North East Pearl River South West
Bad map for Arty.
North East tip:
South West tip:
Counter Battery: Good map for CB as arty need to stay in position to hit across mountains.
Chance of "M": Low
MOE: Break Even
Pilsen North Pilsen South
Red Line Hugging Time. Pain in the Butt Map with all the buildings and towers.
North tip: Staying Top West lets you live a minute or two longer
South tip: Staying South West lets you live a minute or two longerlonger
Counter Battery: Good map for CB as arty tends to stay in position.
Chance of "M": Low
MOE: Likely lose MOE on this one
Prohorovka North Prohorovka South
A Beuatiful Arty Map, perhaps one of the best!
North tip: Keep scootin' an shootin'
South tip: Harder to Play. Aim for the Hill.
Counter Battery: Scoot and Shoot. Lots of Downtime to find tracers.
Chance of "M": Very High
MOE: Up Toot
Province North Province South
Cool little map for Low Tier Arties.
North tip: Don't get spotted. Watch Counter Battery.
South tip: Nothing to worry about except raking up the points.
Counter Battery: Not worth it with all the targets.
Chance of "M": Very High
MOE: Up Toot
Redshire North Redshire South
Big Map. Lots of Blind Shot Places such as the Middle Hill. Zepplin is a bit of a nusicance. Try various positions to get angels through the Zeppelin.
North tip:
South tip:
Counter Battery: Fixed Places for CB North
Chance of "M": Very High
MOE: Up Toot
Ruinberg North Ruinberg South
Should be called Ruin MOE. Easily Spotted. Lot's of Buildings. Ignore Village until End of Game.
North tip:
South tip:
Counter Battery: Hard to CB with all the buildings.
Chance of "M": Low
MOE: Minimal
Sand River West Sand River East
Big Fun Map. Hard to hit at Long Range.
East tip:
West tip:
Counter Battery: Hard to CB due to range
Chance of "M": High
MOE: Good
Serene Coast North Serene Coast South
Big Fun Map. Easily caught by Lights, find a Buddy.
North tip: Relatively Safe. Scoot n Shoot.
South tip: Not very Safe, have a run away plan.
Counter Battery: Hard to CB due to range
Chance of "M": High
MOE: Good
Siegfried Line North Siegfried Line South
City Map. Some risky positions give good shots into City.
North tip:
South tip:
Counter Battery: Hard to CB due to range
Chance of "M": Mid
MOE: Break Even
Steppes North Steppes South
Desert Map. Beware Lights coming down the Center Line.
North tip:
South tip:
Counter Battery: Hard to CB due to range
Chance of "M": Mid
MOE: Break Even
Studzianki West Studzianki East
Gypst Music, hide your Wallets!
East tip:
West tip:
Counter Battery: Good CB oportunities as Arties hug Red Line
Chance of "M": Mid
MOE: Break Even
Tundra North Tundra South
Bad Map for arty. Focus the hill.
North tip:
South tip:
Counter Battery: Good CB oportunities as Arties hug Red Line
Chance of "M": Mid
MOE: Break Even
Westfield South West Westfield North East
Big Map, lots of Juicy heavies.
North East tip:
South West tip:
Counter Battery: Dont bother Map too big, easy Arty scoot
Chance of "M": Mid
MOE: Break Even
Widepark North Widepark South
Chaos. Get to the Red Line quickly.
North tip:
South tip:
Counter Battery: Dont bother, lots of Targets
Chance of "M": Mid
MOE: Break Even